Launch of Kvik’s BASIQ range & a bit of the new position

Hey. Got a small job live yesterday. It’s a visual presentation of five new kitchens from Kvik, called the BASIQ-range. It was a no-creative-bullshit kind of assignment, so I spent time on the details rather than creating a big concept. It’s built in html and java in cooperation with very talented front end deveoloper Michael Wolther Nielsen of overall cool place In2Media.

This is a small part of the whole, which will unveil during 2012. New position, strategy and units. The flagships will be a range of new TVC’s, prints and banners. The TVC’s should actually go live today, if I’m not mistaken.

Anyway.

Here’s a link: http://www.kvik.dk/da-DK/Basiq

Discussion 1 Comment Category Work

Form follows emotion, not function.

A few years ago I read a book that had a profound impact on my life. Not immediately, but slowly and firmly. It’s called “The substance of style“, it’s a book about design and was written by Virginia Postrel many years ago.

The basic point it makes is that aesthetics, or style, has a function. And that this function is just as important to us as other, perhaps more tangible, functions.

And the attitude that style is worthless if it doesn’t have some logical function is what it tries to change. Since style is harder to grip and harder to formulate in words, it’s often underestimated and left behind in favor of the tangible functions.

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Trends are a vacuum where we will eventually suffocate to death

I’m gonna kick in an open door here. Wait for it. Wait for it. Wait for it. Design blogs are making us too conformed. Bam! Door down.

Anyway. I’m a confessed design blog junkie. I have a list of 50 or so design related blogs I visit nearly every day. I love the inspiration and the stab of jealousy when I found something really great.

But those are same blogs everyone else is looking at. So everyone else gets the exact same inspiration. A slight exaggeration, yes.

But this becomes a real problem when the only point of reference graphic designers include in their lives is the work of other graphic designers. And even more so when it’s almost exclusively contemporary.

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Feature in Computer Arts Projects

I was featured in Computer Arts Projects in november on a special about self promotion. Click the image below to look at the PDF, I’m a few pages in.

Computer Arts Projects November 2011

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How to create a casevideo

‘TIs the awards season and all creatives are un-jolly due to overtime. It’s the same shit every year. Three weeks before entry deadline someone says “Shouldn’t we do a casefilm for this?”. Two and a half weeks later someone answers him and says “Yeah. Call that guy you know”. A few hours later a nervous editing guy comes stumbling in at the agency.

I’ve done quite a lot of casefilms. Not just for my own projects, but as a freelancer casefilms was one of my best businesses. They’re fairly easy to make, but it takes some preparation.

These are my pointers towards a strong casefilm.

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Unhype Hyper Island

In 2007-08 Hyper Island had it’s first year of the Interactive Art Director program. And I was in it. I actually applied to the Digital Media program, but the staff asked me if I would consider joining the IAD program instead. To me it felt like an upgrade, so I did it.

During that year I learnt a lot of stuff.  But there’s stuff I didn’t learn, that I wish I had. Things that I’ve tried to convince Hyper Island to introduce in their classes, to def ears. I’m going to talk about that here.

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Discussion 3 Comments Category Theory

Animation + User Interface = Quality

One of the last things I do when I deliver a design project to a production company is to animate it. I import my design elements into After Effects and start animating how I want the site to interact with the user. This is the last 3% of the design, and it’s something a lot of web designers don’t do.

Instead they leave it up to the programmers or the art director at the production company. Sometimes this works fine, because some production companies are very good at this. Usually the expensive ones. But most of the time, in my view, production companies are pretty bad at bringing a user interface to life. So it’s up to you to make it a priority.

Of course there’s a lot of different reasons for animating your interface. Not least in usability terms. But I’m gonna concentrate on another reason for this post:

Quality.

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Two things that get me excited at CES

I’ve been following CES in Las Vegas the past few days. It’s mostly gimmicky stuff that’s never gonna change anything. But there are two things that actually get me excited:

 

Samsung Smart Window

It’s basically a normal, see through, spying at the neighbours type of window. But it comes with technology and an operating system. And having an interface on top of your window would be cool. It would be very cool.

 

LG’S 55” OLED TV

This year the producers seems to have moved past the token twitter connection and social media integration and put a few research hours into what actually matters in a tv: Picture quality. The OLED tv has enormous promise. That get’s me excited.
Discussion Leave a comment Category Review, Theory

Recruitment. People. Culture.

I was mocking up stuff in photoshop for a presentation this afternoon. And I was copying dummy text from lipsum.com into my layout. The text I copied was this:

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

What appeard in my layout was this:
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Do your layouts deserve better than Lorem Ipsum? Apply as an art director and team up with the best copywriters at Jung von Matt:
www.jvm.com/jobs/lipsum
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I was being recruited.
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I wish I was one of them people doing shit with their hands while the rest of us are stuck in Photoshop like fool-bitches

If there was one thing I’d change about each of the workplaces I’ve ever worked in – it’d be the domination of computers. For every license of photoshop at an studio, I’d like to see two square meters dedicated to more analogue methods. I’d like to see every tool I can use to create the stuff in reality, that Photoshop imitates. I’d like a whole lotta papers, scalpels, paints, printers etc. Maybe even a little wood working area.

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